This story has stirred some great conversations on Hacker News. Many have reached out with great ideas for a v2. If you still want to chime in, just drop me a note.PrologueLetās make Chess more fun in Single-Player. How hard could it be? ā ļøThis is the story of venturing too deep, head-first, into the unknown. It all started with a doodle on a piece of paper. This doodle to be exact.Some pics are only worth log(1k) words.I first conceived of this game on a whim as part of many strategy and puzzle games Iād been designing for fun. I was musing with the idea of a chess-inspired Turn-Based Strategy (TBS) game that no one would recognize as chess-based. My first attempts purposefully kept steering the theme away from chess. Why go vanilla when there are so many wilder thematic flavors and bolder mechanics to explore?Asymmetric rewards, alternating movement rules, stochastic obstacles, stealth, morphing, etc. A wise friend and fellow strategy game nerd* then said to me:The gameās dope. But whatās wrong with people associating it with Chess? No need to innovate that kernel away - their mental load would be taken up by re-learning how to move. Chess pieces are a universal language. They help them overcome the activation energy and figure out whatās going on.So I re-designed the rules, mechanics, and first few levels with a sharpie and a whiteboard Figma and a LLaMA sandwich paper and a pencil. Then I started testing it with friends by setting up this old wooden board I found in storage. Soon āthe gameā looked more like this.Fallen pieces = obstacles. Inverted ones = me running out of pieces (4 black rooks above).Ballpens are for board resizing. No, thereās no āgame engineā. Yes, I personally update the game state for you every time you move. No, Hollywood hasnāt texted me yet.Something surprising started happening quickly. Anyone who tried the game got hooked. People would keep coming back trying to beat levels they couldnāt solve. Theyād ask me to manually reset the board ...
First seen: 2026-01-18 19:28
Last seen: 2026-01-18 20:28