I’ve always thought that DDD was a surprisingly good debugger for its time.It made program execution feel visible: stacks, data, and control flow were all there at once. You could really “see” what the program was doing.At the same time, it’s clearly a product of a different era:– single-process– mostly synchronous code– no real notion of concurrency or async– dated UI and interaction modelToday we debug very different systems: multithreaded code, async runtimes, long-running services, distributed components.Yet most debuggers still feel conceptually close to GDB + stepping, just wrapped in a nicer UI.I’m curious how others think about this:– what ideas from DDD (or similar old tools) are still valuable?– what would a “modern DDD” need to handle today’s software?– do you think interactive debugging is still the right abstraction at all?I’m asking mostly from a design perspective — I’ve been experimenting with some debugger ideas myself, but I’m much more interested in hearing how experienced engineers see this problem today.
First seen: 2026-01-26 06:56
Last seen: 2026-01-26 08:57